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Game Mechanics
13 Oct What is aim assist? How games help controller players aim Aim assist is the small, hidden help that shooters give controller players: the crosshair slows down near an enemy, and the view quietly… Making Games
12 Oct How does a game camera follow you? Smoothing, dead zones and look-ahead Every game has a camera, and how it follows you changes how the game feels. Learn the four common types: locked, smooth, dead zone and… Making Games
10 Oct How does a game remember your progress? Save files explained How does a game remember where you stopped? It writes a small file of facts, called the game state, and reads it back when you load. Try a… Making Games
5 Oct How does a game enemy decide what to do? State machines for beginners Ever wondered how a game guard knows when to chase you? Most enemies run on a state machine: they are always in exactly one state, like… Making Games
3 Oct How does a game make a character jump? Gravity and the game loop A jump in a game isn't an animation. It's two tiny sums, velocity changes by gravity, then position changes by velocity, repeated every… Making Games
2 Oct What should your first game be? Why small is smart Most first games never get finished, because the plan grows faster than the skills. The cure is to finish something tiny: Pong, a single…
13 Oct What is aim assist? How games help controller players aim Aim assist is the small, hidden help that shooters give controller players: the crosshair slows down near an enemy, and the view quietly… Making Games
12 Oct How does a game camera follow you? Smoothing, dead zones and look-ahead Every game has a camera, and how it follows you changes how the game feels. Learn the four common types: locked, smooth, dead zone and… Making Games
10 Oct How does a game remember your progress? Save files explained How does a game remember where you stopped? It writes a small file of facts, called the game state, and reads it back when you load. Try a… Making Games
5 Oct How does a game enemy decide what to do? State machines for beginners Ever wondered how a game guard knows when to chase you? Most enemies run on a state machine: they are always in exactly one state, like… Making Games
3 Oct How does a game make a character jump? Gravity and the game loop A jump in a game isn't an animation. It's two tiny sums, velocity changes by gravity, then position changes by velocity, repeated every… Making Games
2 Oct What should your first game be? Why small is smart Most first games never get finished, because the plan grows faster than the skills. The cure is to finish something tiny: Pong, a single…