Making Games
From player to maker, with new2coding.
6 guides
Making Games
24 Oct Why does a jump feel good? Coyote time and jump buffering explained Ever pressed jump a moment too late and still made it? That is coyote time, and its partner jump buffering catches presses that come a… Making Games
22 Oct What is procedural generation? Seeds and caves explained Procedural generation lets a game build levels from a few rules instead of storing every tile. Here you grow a cave yourself: scatter… Making Games
20 Oct How does an enemy decide what to do? State machines explained How does a game guard seem to think? Usually with a finite state machine: a few states like Patrol, Chase and Search, plus simple rules for… Making Games
18 Oct Why does a game run faster on a faster PC? Game loop and delta time explained Ever noticed a game run faster on a quicker computer? That's the game loop at work. If you move things a fixed amount every frame, a faster… Making Games
14 Oct How are 2D game levels built? Tilemaps explained Most 2D game levels are not big pictures. They are a grid of numbers that points at a small set of repeating tiles. That is called a… Making Games
10 Oct How does a game remember your progress? Save files explained How does a game remember where you stopped? It writes a small file of facts, called the game state, and reads it back when you load. Try a…
24 Oct Why does a jump feel good? Coyote time and jump buffering explained Ever pressed jump a moment too late and still made it? That is coyote time, and its partner jump buffering catches presses that come a… Making Games
22 Oct What is procedural generation? Seeds and caves explained Procedural generation lets a game build levels from a few rules instead of storing every tile. Here you grow a cave yourself: scatter… Making Games
20 Oct How does an enemy decide what to do? State machines explained How does a game guard seem to think? Usually with a finite state machine: a few states like Patrol, Chase and Search, plus simple rules for… Making Games
18 Oct Why does a game run faster on a faster PC? Game loop and delta time explained Ever noticed a game run faster on a quicker computer? That's the game loop at work. If you move things a fixed amount every frame, a faster… Making Games
14 Oct How are 2D game levels built? Tilemaps explained Most 2D game levels are not big pictures. They are a grid of numbers that points at a small set of repeating tiles. That is called a… Making Games
10 Oct How does a game remember your progress? Save files explained How does a game remember where you stopped? It writes a small file of facts, called the game state, and reads it back when you load. Try a…