Getting Started
Your first hours in popular games.
7 guides
Getting Started
29 Oct What is anti-aliasing? Jaggies, FXAA, MSAA and TAA explained Ever noticed little stair steps on a diagonal line or the edge of a round object in a game? Those are jaggies, and anti-aliasing is the… Getting Started
27 Oct Will a game run on your PC? Minimum vs recommended requirements explained Every game store page has a Minimum and a Recommended box full of part names. Here is what each column actually promises, which of the five… Getting Started
25 Oct Why does a game stutter when the FPS looks fine? Frame time and 1% lows explained Your game says 60 FPS but feels choppy. That is not in your head: FPS is an average, and it hides how evenly the frames arrive. Learn what… Getting Started
23 Oct What is V-Sync? Screen tearing, G-Sync and FreeSync explained Why does your game screen sometimes show a torn line, and what do V-Sync, G-Sync and FreeSync do about it? This guide explains how your… Getting Started
20 Oct What is HDR in games? Nits, DisplayHDR and when to turn it on HDR promises brighter highlights and deeper shadows, but only if your screen, your system and your game agree. This guide explains what HDR… Getting Started
16 Oct Which graphics settings cost the most FPS? Shadows, ray tracing and textures explained Graphics presets like Low, High and Ultra hide a useful fact: settings do not cost the same. A few of them, such as ray tracing, shadows… Getting Started
14 Oct What is mouse sensitivity? DPI, eDPI and cm/360 explained Your mouse has a DPI, your game has a sensitivity, and players quote something called eDPI. It sounds like three settings, but they all…
29 Oct What is anti-aliasing? Jaggies, FXAA, MSAA and TAA explained Ever noticed little stair steps on a diagonal line or the edge of a round object in a game? Those are jaggies, and anti-aliasing is the… Getting Started
27 Oct Will a game run on your PC? Minimum vs recommended requirements explained Every game store page has a Minimum and a Recommended box full of part names. Here is what each column actually promises, which of the five… Getting Started
25 Oct Why does a game stutter when the FPS looks fine? Frame time and 1% lows explained Your game says 60 FPS but feels choppy. That is not in your head: FPS is an average, and it hides how evenly the frames arrive. Learn what… Getting Started
23 Oct What is V-Sync? Screen tearing, G-Sync and FreeSync explained Why does your game screen sometimes show a torn line, and what do V-Sync, G-Sync and FreeSync do about it? This guide explains how your… Getting Started
20 Oct What is HDR in games? Nits, DisplayHDR and when to turn it on HDR promises brighter highlights and deeper shadows, but only if your screen, your system and your game agree. This guide explains what HDR… Getting Started
16 Oct Which graphics settings cost the most FPS? Shadows, ray tracing and textures explained Graphics presets like Low, High and Ultra hide a useful fact: settings do not cost the same. A few of them, such as ray tracing, shadows… Getting Started
14 Oct What is mouse sensitivity? DPI, eDPI and cm/360 explained Your mouse has a DPI, your game has a sensitivity, and players quote something called eDPI. It sounds like three settings, but they all…