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9 guides
Hardware
18 Oct Do you need a 144 Hz monitor? Refresh rate explained Do you really need a 144 Hz monitor? Refresh rate is how many pictures your screen shows each second, and it changes how smooth fast motion… Making Games
18 Oct Why does a game run faster on a faster PC? Game loop and delta time explained Ever noticed a game run faster on a quicker computer? That's the game loop at work. If you move things a fixed amount every frame, a faster… Making Games
16 Oct What is game juice? Screen shake, hit-stop and why hits feel good Two games can have identical rules and still feel completely different. The difference is often juice: small effects like screen shake… Making Games
12 Oct How does a game camera follow you? Smoothing, dead zones and look-ahead Every game has a camera, and how it follows you changes how the game feels. Learn the four common types: locked, smooth, dead zone and… Making Games
7 Oct How does a 2D character walk? Sprite sheets and animation speed Every 2D game character walks the same way a flipbook does: a few drawings shown one after another. Games pack those drawings into a single… Making Games
5 Oct How does a game enemy decide what to do? State machines for beginners Ever wondered how a game guard knows when to chase you? Most enemies run on a state machine: they are always in exactly one state, like… Consoles
2 Oct PS5, Xbox Series or Switch 2: which console fits how you play? PS5, Xbox Series X|S and Switch 2 are all good, and the right one depends on where you play, who you play with and which games you want… Making Games
2 Oct What should your first game be? Why small is smart Most first games never get finished, because the plan grows faster than the skills. The cure is to finish something tiny: Pong, a single… Making Games
2 Oct Which game engine should a beginner start with? Godot, Unity or Unreal A game engine is a toolbox that handles the hard parts of making a game: drawing, sound, controls and collisions. Godot, Unity and Unreal…
18 Oct Do you need a 144 Hz monitor? Refresh rate explained Do you really need a 144 Hz monitor? Refresh rate is how many pictures your screen shows each second, and it changes how smooth fast motion… Making Games
18 Oct Why does a game run faster on a faster PC? Game loop and delta time explained Ever noticed a game run faster on a quicker computer? That's the game loop at work. If you move things a fixed amount every frame, a faster… Making Games
16 Oct What is game juice? Screen shake, hit-stop and why hits feel good Two games can have identical rules and still feel completely different. The difference is often juice: small effects like screen shake… Making Games
12 Oct How does a game camera follow you? Smoothing, dead zones and look-ahead Every game has a camera, and how it follows you changes how the game feels. Learn the four common types: locked, smooth, dead zone and… Making Games
7 Oct How does a 2D character walk? Sprite sheets and animation speed Every 2D game character walks the same way a flipbook does: a few drawings shown one after another. Games pack those drawings into a single… Making Games
5 Oct How does a game enemy decide what to do? State machines for beginners Ever wondered how a game guard knows when to chase you? Most enemies run on a state machine: they are always in exactly one state, like… Consoles
2 Oct PS5, Xbox Series or Switch 2: which console fits how you play? PS5, Xbox Series X|S and Switch 2 are all good, and the right one depends on where you play, who you play with and which games you want… Making Games
2 Oct What should your first game be? Why small is smart Most first games never get finished, because the plan grows faster than the skills. The cure is to finish something tiny: Pong, a single… Making Games
2 Oct Which game engine should a beginner start with? Godot, Unity or Unreal A game engine is a toolbox that handles the hard parts of making a game: drawing, sound, controls and collisions. Godot, Unity and Unreal…