You can buy DDR5 memory kits labelled 4800, 5600, 6000, 6400 and even 8000, and the price climbs with the number. So does a bigger number always mean smoother games? Mostly no. Past a certain point you pay a lot for very little. This guide shows what the numbers mean and where the sweet spot is.
Two numbers on every RAM kit
Look at a label such as DDR5-6000 CL30. The first number is the speed, written in MT/s (megatransfers per second; many shops write "MHz", which is the same idea for our purposes). It tells you how many chunks of data the memory can move each second. A higher number means more bandwidth: the width of the pipe between your RAM and your processor.
The second number, CL (CAS latency), counts how many clock ticks the memory waits before it starts answering a request. A lower number means a shorter wait. Latency is the time it takes the first bit of data to arrive.
Here is the catch: the tick gets faster as the speed goes up. A CL of 36 at a high speed can be quicker in real time than a CL of 30 at a lower speed. To compare kits fairly, turn CL into nanoseconds: latency (ns) = CL × 2000 ÷ speed in MT/s. A DDR5-6000 CL30 kit works out to 10 ns. A DDR5-4800 CL40 kit is about 16.7 ns.
Why the biggest number is not the best buy
Games mostly depend on how fast your graphics card and processor are. Memory speed matters when the processor is the part holding things back, for example at 1080p with a fast graphics card, where the processor has to prepare many frames per second and keeps asking RAM for data. At 1440p and 4K the graphics card is usually the limit, and memory speed makes almost no difference.
There is also a ceiling. On AMD Ryzen 7000 and 9000 processors (the AM5 platform), DDR5-6000 is widely described as the sweet spot, because the processor's internal memory link can run in step with it. Going far above that can force the link to run out of step, which can cancel out the gain. Intel processors tolerate higher speeds, but the benefit in games still shrinks as the price climbs.
Capacity matters too, and it is a separate question: if you are not sure how much you need, read our guides on 16 GB versus 32 GB first. Speed only comes after you have enough memory.
The setting many people never turn on
Here is the surprise: a fast kit does not run fast by default. Out of the box, your motherboard starts the memory at a safe, slower standard speed, often around 4800 to 5600 MT/s depending on the processor. The advertised speed is stored in the kit as a profile that you have to switch on in the BIOS (the settings screen you reach when the PC starts). Intel's name for the profile is XMP. AMD's is EXPO. Many boards also accept the other one, but check the kit label and the board's manual.
If you enable it, the PC restarts and the memory runs at the speed on the box. Look for "XMP", "EXPO" or "DOCP" in the memory settings. If you never do this, you paid for a fast kit and run a slow one, so it is the cheapest upgrade in this guide.
Two sticks beat one
Modern processors read from two memory channels at once. Two sticks, one in each channel, double the bandwidth compared with a single stick. This is why the bandwidth in the calculator assumes two sticks. A single 32 GB stick at DDR5-6000 can be slower in games than two 16 GB sticks at the same speed. Buy a two-stick kit, and put them in the slots your motherboard manual recommends (usually the second and fourth slots from the processor).
What to look for
On a tight budget: get a two-stick kit of the speed your processor supports without fuss, and enable the profile. Do not pay extra for RGB lighting or tall heat spreaders.
In the middle: aim for DDR5-6000 with a CL of about 30 to 36. It is the best value, and for AMD AM5 it is the usual target. Check that the kit lists the profile type for your platform (EXPO for AMD, XMP for Intel).
For a big budget: faster kits cost much more for small gains in games. If you spend more, put the money into a better graphics card first, then consider 32 GB of capacity before extra speed.