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7 guides
Making Games
18 Oct
Why does a game run faster on a faster PC? Game loop and delta time explained Ever noticed a game run faster on a quicker computer? That's the game loop at work. If you move things a fixed amount every frame, a faster… 5m
Getting Started
16 Oct
Which graphics settings cost the most FPS? Shadows, ray tracing and textures explained Graphics presets like Low, High and Ultra hide a useful fact: settings do not cost the same. A few of them, such as ray tracing, shadows… 4m
Consoles
13 Oct
Performance or Quality mode? What your console's graphics modes really change Many console games make you pick between Performance mode and Quality mode. One favours a smoother frame rate, the other a sharper picture… 4m
PC Building
12 Oct
How much VRAM do you need for gaming? 8, 12 or 16 GB explained VRAM is the memory on your graphics card, and when a game needs more than the card has, you get stutter even if the average frame rate… 3m
Making Games
7 Oct
How does a 2D character walk? Sprite sheets and animation speed Every 2D game character walks the same way a flipbook does: a few drawings shown one after another. Games pack those drawings into a single… 4m
PC Building
2 Oct
Where should your PC budget go: CPU or graphics card? Your CPU and GPU form a production line, and the slower one sets the pace. That is the bottleneck, and it explains why the same money can… 4m
Getting Started
2 Oct
Which graphics settings cost the most performance? What to turn down first Not every graphics setting costs the same. Resolution, ray tracing, shadows and fog take the biggest bite out of your frame rate, while… 4m