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14 Oct What is mouse sensitivity? DPI, eDPI and cm/360 explained Your mouse has a DPI, your game has a sensitivity, and players quote something called eDPI. It sounds like three settings, but they all… Making Games
14 Oct How are 2D game levels built? Tilemaps explained Most 2D game levels are not big pictures. They are a grid of numbers that points at a small set of repeating tiles. That is called a… Subscriptions
13 Oct Will your save survive? Cloud saves and game subscriptions explained Your save file lives in two places: on your console, and in the cloud. Whether the cloud copy survives depends on the platform and on… Parents
13 Oct Mute, block or report? Which button to press when a player is a problem Games give you three tools for dealing with unpleasant players: mute, block and report. They do very different jobs, and the right one… Game Mechanics
13 Oct What is aim assist? How games help controller players aim Aim assist is the small, hidden help that shooters give controller players: the crosshair slows down near an enemy, and the view quietly… PC Building
12 Oct How much VRAM do you need for gaming? 8, 12 or 16 GB explained VRAM is the memory on your graphics card, and when a game needs more than the card has, you get stutter even if the average frame rate… Hardware
12 Oct Which gaming mouse fits your hand? Grip, size and weight explained A gaming mouse that does not fit makes your hand stretch or cramp, and no sensor spec fixes that. Fit comes down to two things: how long… Subscriptions
11 Oct Which game subscription tier do you need? Essential, Extra, Premium and Ultimate explained Game subscriptions come in tiers with names that tell you almost nothing. Essential, Extra, Premium, Ultimate, Expansion Pack: which one do… Game Mechanics
11 Oct Delay or rollback? How online games hide lag: netcode explained Online games have to keep two computers in agreement while messages take time to travel. Delay-based netcode waits for both players'… Consoles
11 Oct Why does your TV feel laggy for gaming? Input lag and Game Mode explained Your TV can add dozens of milliseconds between pressing a button and seeing the result, because it spends time on picture processing meant… Making Games
10 Oct How does a game remember your progress? Save files explained How does a game remember where you stopped? It writes a small file of facts, called the game state, and reads it back when you load. Try a… Subscriptions
9 Oct Will you finish it before it leaves? How subscription catalogs rotate Games come and go from subscription catalogs, and a leaving soon label can turn a relaxed hobby into a race. This guide explains why…
14 Oct What is mouse sensitivity? DPI, eDPI and cm/360 explained Your mouse has a DPI, your game has a sensitivity, and players quote something called eDPI. It sounds like three settings, but they all… Making Games
14 Oct How are 2D game levels built? Tilemaps explained Most 2D game levels are not big pictures. They are a grid of numbers that points at a small set of repeating tiles. That is called a… Subscriptions
13 Oct Will your save survive? Cloud saves and game subscriptions explained Your save file lives in two places: on your console, and in the cloud. Whether the cloud copy survives depends on the platform and on… Parents
13 Oct Mute, block or report? Which button to press when a player is a problem Games give you three tools for dealing with unpleasant players: mute, block and report. They do very different jobs, and the right one… Game Mechanics
13 Oct What is aim assist? How games help controller players aim Aim assist is the small, hidden help that shooters give controller players: the crosshair slows down near an enemy, and the view quietly… PC Building
12 Oct How much VRAM do you need for gaming? 8, 12 or 16 GB explained VRAM is the memory on your graphics card, and when a game needs more than the card has, you get stutter even if the average frame rate… Hardware
12 Oct Which gaming mouse fits your hand? Grip, size and weight explained A gaming mouse that does not fit makes your hand stretch or cramp, and no sensor spec fixes that. Fit comes down to two things: how long… Subscriptions
11 Oct Which game subscription tier do you need? Essential, Extra, Premium and Ultimate explained Game subscriptions come in tiers with names that tell you almost nothing. Essential, Extra, Premium, Ultimate, Expansion Pack: which one do… Game Mechanics
11 Oct Delay or rollback? How online games hide lag: netcode explained Online games have to keep two computers in agreement while messages take time to travel. Delay-based netcode waits for both players'… Consoles
11 Oct Why does your TV feel laggy for gaming? Input lag and Game Mode explained Your TV can add dozens of milliseconds between pressing a button and seeing the result, because it spends time on picture processing meant… Making Games
10 Oct How does a game remember your progress? Save files explained How does a game remember where you stopped? It writes a small file of facts, called the game state, and reads it back when you load. Try a… Subscriptions
9 Oct Will you finish it before it leaves? How subscription catalogs rotate Games come and go from subscription catalogs, and a leaving soon label can turn a relaxed hobby into a race. This guide explains why…