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Game Mechanics
19 Oct What is a hitbox? Why some shots miss even when they look good Every character in a game has an invisible shape that decides whether a shot lands, and it is much simpler than the model you see. This… Getting Started
14 Oct What is mouse sensitivity? DPI, eDPI and cm/360 explained Your mouse has a DPI, your game has a sensitivity, and players quote something called eDPI. It sounds like three settings, but they all… Game Mechanics
13 Oct What is aim assist? How games help controller players aim Aim assist is the small, hidden help that shooters give controller players: the crosshair slows down near an enemy, and the view quietly… Getting Started
6 Oct What is a controller deadzone? Fix stick drift and sticky aim Your controller stick never rests at exactly zero, so games ignore a small circle around the centre. That circle is the deadzone. Too big… Hardware
2 Oct What do mouse DPI and polling rate actually mean? DPI is how far your pointer travels for each inch you slide a mouse, and polling rate is how often the mouse reports that movement. Neither…
19 Oct What is a hitbox? Why some shots miss even when they look good Every character in a game has an invisible shape that decides whether a shot lands, and it is much simpler than the model you see. This… Getting Started
14 Oct What is mouse sensitivity? DPI, eDPI and cm/360 explained Your mouse has a DPI, your game has a sensitivity, and players quote something called eDPI. It sounds like three settings, but they all… Game Mechanics
13 Oct What is aim assist? How games help controller players aim Aim assist is the small, hidden help that shooters give controller players: the crosshair slows down near an enemy, and the view quietly… Getting Started
6 Oct What is a controller deadzone? Fix stick drift and sticky aim Your controller stick never rests at exactly zero, so games ignore a small circle around the centre. That circle is the deadzone. Too big… Hardware
2 Oct What do mouse DPI and polling rate actually mean? DPI is how far your pointer travels for each inch you slide a mouse, and polling rate is how often the mouse reports that movement. Neither…