Game Mechanics
How games work under the hood.
3 guides
Game Mechanics
11 Oct Delay or rollback? How online games hide lag: netcode explained Online games have to keep two computers in agreement while messages take time to travel. Delay-based netcode waits for both players'… Game Mechanics
7 Oct What is tick rate? Why some game servers feel sharper than others Online games run on a server that does not watch the match like a film. It works in steps called ticks, and the tick rate is how many steps… Game Mechanics
2 Oct What is ping, and why do online games lag? Ping is the round-trip delay between your game and the server, measured in milliseconds. It is not the same as bandwidth (how much data…
11 Oct Delay or rollback? How online games hide lag: netcode explained Online games have to keep two computers in agreement while messages take time to travel. Delay-based netcode waits for both players'… Game Mechanics
7 Oct What is tick rate? Why some game servers feel sharper than others Online games run on a server that does not watch the match like a film. It works in steps called ticks, and the tick rate is how many steps… Game Mechanics
2 Oct What is ping, and why do online games lag? Ping is the round-trip delay between your game and the server, measured in milliseconds. It is not the same as bandwidth (how much data…