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Making Games
24 Oct Why does a jump feel good? Coyote time and jump buffering explained Ever pressed jump a moment too late and still made it? That is coyote time, and its partner jump buffering catches presses that come a… Making Games
2 Oct What should your first game be? Why small is smart Most first games never get finished, because the plan grows faster than the skills. The cure is to finish something tiny: Pong, a single…
24 Oct Why does a jump feel good? Coyote time and jump buffering explained Ever pressed jump a moment too late and still made it? That is coyote time, and its partner jump buffering catches presses that come a… Making Games
2 Oct What should your first game be? Why small is smart Most first games never get finished, because the plan grows faster than the skills. The cure is to finish something tiny: Pong, a single…